Friday, August 7, 2009

Shotgun Rules.

So after looking through the rules on longarms and such, I realized something that I see as flawed. The problem I find is that Shotguns deal so little damage and have shorter range increment than other rifles. After looking through the D20 modern boards, I found someone else had already made an attempt to fix this and I will provide the general gist of it here. I am making some minor modifications (simplifications) on top of it but the general gist of the amended rules comes from board member BackStabbist. What he originally proposed was to provide shotguns with d8(d4) damage. This means, a shotgun shell would contain pellets (d8 of which could hit the target) each dealing d4 damage. This would allow a maximum of 32 damage per shot. He also added a few rules about range increments but I feel this is over kill.

I further modify BackStabbist's rules to have shotguns shoot d6 pellets dealing d4 damage. This would allow a maximum of 24 damage (or the same maximum damage of a Barrett .50 Caliber sniper rifle).

An example of this would be: Jacob shoots at the bugbear opposing him with a shotgun. he rolls 4 for the d6 shots that hit the bugbear signifying that 4 pellets hit him. he then takes 4 d4 and rolls to see how much damage they do. of that, he does 1, 2, 1, and 4 damage. The bugbear takes 8 damage.

If anyone from my campaign is reading this feel free to let me know what you think!

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