Thursday, October 8, 2009

Trade Values

It's time to start making the transition, and I am trying to stay quiet about how it happens on this blog so that when it occurs, the players will at least be surprised when it happens. Other than that, I attempt to focus on the rules and hopefully make things clearer. Today, I will focus on the Trade Value system. It's a fairly basic system where every item has a Trade Value and the only way you can attempt to get other items is by bartering what you have for it. From the apocalypse book, we'll use the example of a round of ammunition. One round of ammunition for a gun equals a single Trade Value. This means that using a few bullets, it is possible to trade for a gun.

The idea behind the trade system is that there is no currency after the apocalypse (and printed currency is as useful as toilet paper with no government to back it up. Unfortunately, it becomes incredibly difficult based on the values that certain items have. The developers gave the various items a trade value between 1 and 40 (primarily) but this means that 30 bullets can be spent to trade for a car. I believe in the coming days I will have to rewrite these rules to have certain classes of Trade Value, so that a handful of bullets can't be traded for a car (except in extreme circumstances).

Stay tuned and include your thoughts (aka COMMENT!) so I can make a better change!

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